
The locations look big but it's all a not-so-clever illusion.Įven with its simulation of bullet physics, Ghost Warrior is no more sophisticated than a Call of Duty game. I was fleeing for cover, and the game started screaming “LEAVING MISSION AREA” at me, even though I was surrounded by jungle. But it doesn't take long to realise that, as pretty as they are, the levels are just static film sets. The opening chapter sees you sniping your way through a tropical holiday resort, and later you fight across the streets of war-torn Sarajevo. There are some impressive-looking environments, courtesy of the CryEngine.

Soldiers are supposed to follow orders, sure, but they're also capable of, and expected to, make decisions sometimes. Even when you're separated from your spotter, your superiors are barking orders over a radio. I barely needed to play Sniper: Ghost Warrior 2. These were my favourite moments, purely because they were so easy I could rip through them without having to spend more time bored to tears.

They're just shooting galleries, though, and only enjoyable because they're breaks from wrestling with the horrendous stealth AI. All your targets are marked for you by a spotter, but there's some element of strategy and timing in taking out guards while their buddies are facing the other way. More successful are the missions where you perch above an enemy base and support a squad of soldiers as they infiltrate it. "Stealth would be fine if you weren't seemingly fighting an army of psychics."
